
It's been in development for a few months now and required a lot of research to actually become something worth doing. Most of my time was spent working on a feature that's not included yet, and that's the new playable career I've teased in the past. There's always a way to make something better! I had a eureka moment with sex interactions so future updates should offer more flexibility and comfort which is very valuable when fighting with the limited user interface. I think the most obvious things are now covered, but if you have more ideas then let me know, I still have some more complicated ideas left for later too.

#UNTAMED MAGIC SIMS 4 UPDATE#
Heyo! I've been asked quite a lot for pack-specific features so here's an update to cover some of that. The eighth game pack and the latest release since May 2019's StrangerVille, The Sims 4 Realm of Magic Game Pack seeks to imbue Sims with all things sorcery, and it comes packing a hefty amount of content that will transport Sims fans to a whole new world where potions, portals, and spells are the norm.Compatible with the 1.87.40 (April 26th) game patch! _ The Sims 4's newest Game Pack is a magical way for users to enter the world of witchcraft and wizardry, and while it's not an official Harry Potter-related expansion, it's certainly the next best thing. It's a bit disappointing that this can happen, but something players will have to get used to quickly. But this must be carefully monitored, or a Death by Spellcaster Overload will occur. This can be a bit frustrating given that the game encourages players to cast as they see fit. It will fill periodically as spells are cast, and if it fills completely, there's a risk the Sim can die. They can use magic as they like, but there is a special gauge to watch out for. Similarly frustrating is the fact that Sims can die from magical overuse. Sims can have up to three curses at a time, though they can always be cured, but they won't simply just wear off and must be attended to quickly so they don't continue to get in the way. Sims may also be cursed from time to time, and these must be dealt with from time to time. There's more than dabbling with magic than just casting willy-nilly, buying brooms and cauldrons, and hanging out in a magical world, though. This includes beings like the Skull, Raven, and a variety of others that can be purchased from a special shop that also sells wands, tomes, and other important equipment for aspiring magic users. Spellcaster Sims can also become bound to several different Familiars, though only one can be summoned at a time. They're integral to the experience overall, and fun to continue to unlock as well. Perks can range from making Sims more personable and friendly to being augmented with additional magical power. Sims can use a cauldron in the Magic Realm to create perk-enhancing powers.

This discipline is about ensuring Sims can mess with others' minds and even control their moods and demeanor.Īlchemy users are a bit different, as they focus on whipping up potions. Finally, Mischief Magic is about tormenting other Sims. Untamed Magic users are for Sims who want to wield the power of elements like fire and water, or even power over the dead and mind control.

Practical Magic users are focused on helpful spells, such as fixing broken objects or transporting Sims elsewhere instantaneously. Spells are divided into different schools of magic, including Practical Magic, Untamed Magic, Mischief Magic, and Alchemy. Some are required to be taught by sages, though most can be acquired through different means. Spells can be learned (and thus added to the book) by reading Magical Tomes, speaking to sages, or by practicing magic in general. Every spell learned throughout a Sim's time within the world of Glimmerbrook is stored here.

The spell book features a tab for various schools of magic: Practical, Mischief, Untamed, and Alchemy. Sims can manage new spells by way of a special spell book that automatically tracks their progress.
